Конь бледныйPale Horse Существо 11
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Description
The death of a unicorn in a particularly cruel manner leads to the creation of a pale horse—a symbol of hope and purity transformed into one of hopelessness and despair.
Вспомнить информацию - Undead ( Религия): СЛ 30
Неспециализированное знание: СЛ 28
Специализированное знание: СЛ 25
Вспомнить информацию - Undead ( Религия): СЛ 30
Неспециализированное знание: СЛ 28
Специализированное знание: СЛ 25
Source Howl of the Wild
Perception +21; darkvision, lifesense 90 feet
Languages Common, Fey, Necril; can't speak any language
Skills Acrobatics +26, Intimidation +20, Stealth +23
Str -5, Dex +8, Con +3, Int -2, Wis +4, Cha +3
AC 30; Fort +20, Ref +24, Will +21
HP 180 ( void healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances all damage 10 (except force, ghost touch, or vitality; double resistance vs. non- magical)
Aura of Despair ( aura, emotion, mental) 30 feet. A living creature that begins its turn in the aura must succeed at a DC 27 Will save or become slowed 1. A creature is temporarily immune to the aura for 1 hour if it critically succeeds.
Speed fly 45 feet
Melee finesse, magical), Damage 3d10+10 void spectral horn +24 [+19/+14] ( Melee agile, finesse, magical), Damage 3d8+10 voidOccult Innate Spells DC 27; 5th hoof +24 [+20/+16] ( toxic cloud, translocate; 4th harm (×3); 2nd darkness (at will)
Spectral Charge Flies twice and then makes a horn Strike. The pale horse can move through creatures. The pale horse
Perception +21; darkvision, lifesense 90 feet
Languages Common, Fey, Necril; can't speak any language
Skills Acrobatics +26, Intimidation +20, Stealth +23
Str -5, Dex +8, Con +3, Int -2, Wis +4, Cha +3
AC 30; Fort +20, Ref +24, Will +21
HP 180 ( void healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances all damage 10 (except force, ghost touch, or vitality; double resistance vs. non- magical)
Aura of Despair ( aura, emotion, mental) 30 feet. A living creature that begins its turn in the aura must succeed at a DC 27 Will save or become slowed 1. A creature is temporarily immune to the aura for 1 hour if it critically succeeds.
Speed fly 45 feet
Melee finesse, magical), Damage 3d10+10 void spectral horn +24 [+19/+14] ( Melee agile, finesse, magical), Damage 3d8+10 voidOccult Innate Spells DC 27; 5th hoof +24 [+20/+16] ( toxic cloud, translocate; 4th harm (×3); 2nd darkness (at will)
Spectral Charge Flies twice and then makes a horn Strike. The pale horse can move through creatures. The pale horse